This is something to really think about as designers beyond the curriculum and submissions.Innovation seems to be of two types :
(a) Sustaining and
Even within the first category we have two more sub categories
Both the types of innovation Sustaining and Disruptive are about creating SYSTEMS for the betterment of people(or solving people’s problems or in more abstract sense FREEDOM from troubles).The Sustaining innovation has a natural tendency towards SYSTEMs and tends to retain the existing one and improve the current system. Disruptive innovation on the other hand has a natural dislike for SYSTEMs but in the end even disruptive innovation ends up making a system (with more degrees of freedom and bigger boundaries of destiny*).The picture here (which I took from a facebook meme), is a complementary to this argument.
If freedom is the ultimate goal, sustaining innovation and disruptive innovation are constantly working towards it though their styles of operation are different and sometimes even consider each other as their competitors (this resembles the conflicts between Gandhian style of freedom struggle and Bhagat Singh style of freedom struggle).
But FREEDOM (which can also be compared with SOLUTIONS to PROBLEMS), we might never be able to achieve that because it probably doesn’t exist at all.Even if we are free from the earth’s gravitational pull we are bound by the gravity of the sun and even if we escape the solar system we are under the gravitational influence of the star cluster the Sun belongs to and even if we escape the star cluster we are under the influence of the Milky way galaxy probably it goes on like that forever.
The argument above might be sound too trivial for few, might even sound like my usual rant , might go above your head like a bullet and some might even label it as “Humbug” but believe me, I am kind of overwhelmed by the above argument which is probably the best thing that happened to be after coming to IDC. And I hope that this philosophy reflects in the games I would be making.
Why am I sharing this thought with everyone ? May be my “Throat Chakra(the chakra for expression)” is too active today that makes me to express the thoughts that implode inside my mind all the time.Had the “Third Eye Chakra” been active I would have felt the argument and kept quite.
It would be really great to have a constructive debate (newbies and veterans alike) over the topic “Does design in India accommodates both the types of design innovation sustaining and disruptive ?”.The question is asked with an assumption that “Design is a wholistic approach to problem solving (or freedom from troubles)”
You must be wondering what doesn Mc Guffin mean ? I will be writing about it next week.
Last week I attended the GDC by NASSCOM in pune,Hyatt Regency Hotel.It was the first time for me to attend a game conference of any kind.It was nice to see the panel outside the hyatt hotel which was welcoming us.It said “Rise of Indies”.I have been making a game for the past eight months and in the process my outlook towards games have undergone a transformation.From creative outbursts of programming to now a very serious researcher in games.
I met a lot of game designers, game developers , media executives , game scientists and some newbies like me as well.The first day was opened by the keynote talk by Glen Schofield from sledghammer games.Followed by the panel discussion about the State of the Industry (in gaming in India).I enjoyed the talk by Dr.Souvik Mukherjee who spoke on storytelling aspect of games.He started the discussion with some really cool examples.The talks had three genres and the first ballroom was exclusively dedicated to the indie track.I enjoyed the discussions that happened after the talk as well during the lunch and coffee.Will be updating more as I will be blogging more on “deVign” in the coming weeks.
it took three hours for me to figure out such a simple concept.I found the solution and hence my first mathematic game 🙂
Please see the below two images and tell me how to achieve this.The numbers in the matrix are randomly generated one and the size of the matrix is based on the text boxes at the top
I am not able to find a way how to have a uniform walk cycle.Seems like the code below works everywhere except on Solid objects.
What mistake I am doing ?
This is another fresh look at the game I have been making.
I felt the top view is not really a good idea since it’s outdated.Hence,I was trying some front view with inclusion of physics elements.Here is how it looks like
and I wonder if the ground below can move up along with the player who has a behaviour or SCROLL TO.
The trees and bridges between the trees has been given JUMP THRU.
Something like this:
So when the player scrolls above it looks something like this…All trees and bridges going down but the Ground and water moving along with the player ? Is that possible ?
UPDATE : Cool.Found the solution myself. It was silly of me.Actually,I should have applied PINned the Ground to the PLAYER and then applied SCROLL-TO LAYOUT for the ground.