Monthly Archives: June 2012

DEVIGN : Construct2 query : Having a uniform Walk Cycle

I am not able to find a way how to have a uniform walk cycle.Seems like the code below works everywhere except on Solid objects.

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What mistake I am doing ?

Another attempt at Devign,the Game,Level 1

This is another fresh look at the game I have been making.

I felt the top view is not really a good idea since it’s outdated.Hence,I was trying some front view with inclusion of physics elements.Here is how it looks like

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and I wonder if the ground below can move up along with the player who has a behaviour or SCROLL TO.

The trees and bridges between the trees has been given JUMP THRU.

Something like this:

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So when the player scrolls above it looks something like this…All trees and bridges going down but the Ground and water moving along with the player ? Is that possible ?

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UPDATE : Cool.Found the solution myself. It was silly of me.Actually,I should have applied PINned the Ground to the PLAYER and then applied SCROLL-TO LAYOUT for the ground.

DEVIGN : Construct2 query : Assign a path to AI creature

I have been working on Construct2 recently.Want to know how to achieve the following:

(a) Player to move in any direction ( 8-direction movement)

(b) Bad guy (AI) to follow only the path defined say on the bridges and the trees

The images below might explain my query clearly

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Hence, the player stays safe as long as he is away from the tree and the bridges

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more queries ?