I am not able to find a way how to have a uniform walk cycle.Seems like the code below works everywhere except on Solid objects.
What mistake I am doing ?
I am not able to find a way how to have a uniform walk cycle.Seems like the code below works everywhere except on Solid objects.
What mistake I am doing ?
This is another fresh look at the game I have been making.
I felt the top view is not really a good idea since it’s outdated.Hence,I was trying some front view with inclusion of physics elements.Here is how it looks like
and I wonder if the ground below can move up along with the player who has a behaviour or SCROLL TO.
The trees and bridges between the trees has been given JUMP THRU.
Something like this:
So when the player scrolls above it looks something like this…All trees and bridges going down but the Ground and water moving along with the player ? Is that possible ?
UPDATE : Cool.Found the solution myself. It was silly of me.Actually,I should have applied PINned the Ground to the PLAYER and then applied SCROLL-TO LAYOUT for the ground.
I have been working on Construct2 recently.Want to know how to achieve the following:
(a) Player to move in any direction ( 8-direction movement)
(b) Bad guy (AI) to follow only the path defined say on the bridges and the trees
The images below might explain my query clearly
Hence, the player stays safe as long as he is away from the tree and the bridges
more queries ?