Tag Archives: game engine

Another attempt at Devign,the Game,Level 1

This is another fresh look at the game I have been making.

I felt the top view is not really a good idea since it’s outdated.Hence,I was trying some front view with inclusion of physics elements.Here is how it looks like


and I wonder if the ground below can move up along with the player who has a behaviour or SCROLL TO.

The trees and bridges between the trees has been given JUMP THRU.

Something like this:


So when the player scrolls above it looks something like this…All trees and bridges going down but the Ground and water moving along with the player ? Is that possible ?


UPDATE : Cool.Found the solution myself. It was silly of me.Actually,I should have applied PINned the Ground to the PLAYER and then applied SCROLL-TO LAYOUT for the ground.


DEVIGN : Construct2 query : Assign a path to AI creature

I have been working on Construct2 recently.Want to know how to achieve the following:

(a) Player to move in any direction ( 8-direction movement)

(b) Bad guy (AI) to follow only the path defined say on the bridges and the trees

The images below might explain my query clearly


Hence, the player stays safe as long as he is away from the tree and the bridges


more queries ?

Blender Doubt in constraints

Dear Blender mates,

I have been working on a video game prototype these days.I am a beginner and kind of struck at a place where I want to make a flipping plank something like explained in the image.Please suggest me how do I achieve the thing mentioned or suggest me tutorials that satisfies exactly the requirement mentioned here.